Behind the Scenes of the Fallout Universe, the Gaming World’s Most Astonishing TV Hit

The Fallout TV series has come back to Prime Video, and it's fair to say that fans were delightfully shocked by the quality of its initial run. By illustrating the retro-futuristic, post-apocalyptic United States through the perspectives of three different characters, it succeeded in capturing different facets of the player's experience.

There was Lucy the vault dweller, attempting to uphold her morals and finding that the barren landscape made that very difficult; Brotherhood initiate Max, the Brotherhood of Steel new recruit, who starts doubting his faction's authority and causes a lot of havoc in mechanized battle suit; and Walton Goggins's character, a fan-favorite figure who has long since lost any sense of morality out in the irradiated badlands.

Building Anticipation for the Second Season

The debut season's conclusion unveiled key information about who helped cause the atomic conflict that sealed a society in underground vaults for an extended period. It also left plenty of questions unanswered for the upcoming chapter – and, this time, hopes are much greater.

“We’ll take ‘not terrible’ – let’s get that on a poster,” says the show's co-creator.

“Starting the initial season, everyone’s like, ‘Just get it right’,” adds the game director. “We’re over the moon with the feedback to the show, so now people are coming in with more excitement and different expectations.”

A New Vegas Vibe for the Next Installment

The new season is taking place in the neon-lit city, the setting of the 2010’s game Fallout: New Vegas, which is often praised for having the best writing and characters in the franchise, despite the fact that it was technically flawed at launch.

“It embodies a sun-baked feel, a Southwestern essence, that’s so essential to that game,” explains the co-creator. “That parched, blasted-out Route 66 vibe of the game is so much rewarding to bring into the show.”

In the series narrative, a long time has passed since the events of the New Vegas game by the time the characters make their way there. However, the creators suggest that it does reference the gamer's experience.

Crafting a Tangible World

The Fallout TV series is distinguished by its physical authenticity – its makers prioritized real props and sets were fabricated, reflecting the makeshift nature of the towns in the games.

“Being a genre enthusiast, so many shows I watch, I’m conscious that they’re all standing in front of a green screen,” says another of the showrunners. “The primary goal of an translation, particularly of a interactive medium, is to feel like it’s tangible.”

In fact, almost everything you see on-screen is real, even the infamously terrifying mutated beasts known as the apex predators. In the show, they are created using practical effects, and were reportedly rather intimidating up close.

Made by Fans, for Fans

The Fallout series succeeds because it is crafted by accomplished storytellers who are also dedicated players, in collaboration with the visionaries behind the video games. This shared passion for the lore is clear in the finished show.

The second season is debuting on a episode-by-episode basis rather than as a full-season drop, marking a change from the first season. This format will foster a altered audience reaction, something the creators themselves are looking forward to observe.

“It delves deeper, it’s larger in scale, it’s more humorous, it has a lot of surprises,” teases Howard. “I am excited to seeing what people think.”

Michael Turner
Michael Turner

A travel writer and coastal enthusiast with a passion for exploring UK shorelines and sharing authentic local experiences.